Traditional Toys and Games Market Size, Key Segments, Share, Growth Analysis and Forecast 2028

Report Ocean offers a thorough analysis of the Traditional Toys and Games Market, including assessments of business solutions, studies and advancements, applications, advantages, benefits, and breadth. This market research study on Traditional Toys and Games Market provides a thorough analysis and improvement of the important business producers, opportunities, difficulties, and worldwide suppliers as well as a close investigation of risks and access restrictions. Additionally, it provides a competitive analysis of the most recent technological advancements, innovations, future market potential, industry share, sales, sales generation, funding analysis, and overall business environment.     

Global Traditional Toys and Games Market is valued at approximately USD $$ million in 2021 and is anticipated to grow with a healthy growth rate of more than $$ over the forecast period 2022-2028. 

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Traditional Toys and Games are those activities that are unique to a particular region or country and are performed without the use of technologically complex toys. Instead, you must rely on your own body or natural resources such as stones, branches, earth, flowers, or household objects such as buttons, threads, ropes, and boards. These activities assist youngsters to understand more about their region’s cultural roots, which helps to preserve a country’s culture. Obesity and other health issues in children are becoming more common, and increasing popularity of construction toys have led to the adoption of Traditional Toys and Games across the forecast period. For Instance: as per Statista in 2022, the nation imported toys, dolls, and sporting goods worth approximately 36.37 billion dollars in 2020, the most since 2011. About 80% of all imports of toys, games, and sporting goods into the United States were from China. In the worldwide toy market, China is also the top exporter. Comparatively, the U.S. exports toys valued at around 6.38 billion US dollars in customs, of which 2.23 billion US dollars’ worth of goods went to Canada, the U.S.’s top export destination. Also, mental and physical learning are being prioritised in educational institutions due to which the adoption & demand for Traditional Toys and Games is likely to increase the market growth during the forecast period. However, increasing trend of online gaming may impede the growth of the market over the forecast period of 2022-2028.

The key regions considered for the Global Traditional Toys and Games market study include Asia Pacific, North America, Europe, Latin America and Rest of the World. Asia Pacific is the leading region across the world in terms of market share owing to the increasing obesity and other health issues in children, increasing popularity of construction toys. Whereas, South America is also anticipated to exhibit the highest growth rate over the forecast period 2022-2028. Factors such as mental and physical learning being prioritised in educational institutions would create lucrative growth prospects for the Traditional Toys and Games market across South American region.

Major market players included in this report are:

TOMY

Mattel

BANDAI NAMCO Holdings.Inc

AKKS Pacific, Inc.

Spin Master Ltd.

Moose Enterprise Holdings Pty Ltd (Moose)

Kirkbi A/S (LEGO System A/S)

Hasbro

Funskool (India) Ltd.

NetEase

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The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product Type:

Outdoor and Sports Toys

Construction Sets

Dolls and Plush Toys

Vehicles

Action Figures

Other

By Distribution Channel:

Hypermarket/Supermarket

Specialty Retail Stores

Online Retail Stores

Others

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Table of Content:   

  • Report Overview   
  • Global Growth Trends   
  • Competition Landscape by Key Players   
  • Data Segments   
  • North America Market Analysis   
  • Europe Market Analysis   
  • Asia-Pacific Market Analysis   
  • Latin America Market Analysis   
  • Middle East & Africa Market Analysis   
  • Key Players Profiles Market Analysis   
  • Analysts Viewpoints/Conclusions   
  • Appendix   

In this report, the following important queries are addressed:  

  • What is the Global market’s sales value, production value, consumption value, import, and export (including North America, Europe, Asia-Pacific, South America, Middle East, and Africa)?  
  • Who are the major manufacturers in this sector on a global scale? How are their capacity, production, sales, pricing, cost, gross, and revenue operating?  
  • What are the vendors’ market prospects and risks in the international industry?  
  • Which product types, end users, or applications might be looking for additional growth prospects? What is each type and application’s market share?  
  • What specific strategies and limitations are keeping the market in check?  
  • What is the various marketing, sales, and distribution channels in the international market?  
  • What are the upstream raw materials, as well as the manufacturing machinery?  
  • What are the Market opportunities, market risk, and market overview of this industry?  

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