An emerging market analysis titled “Anticipated Trends, Drivers of Growth, and Obstacles in the Traditional Casual Games Market” has been showcased on Report Ocean.
The “Global Traditional Casual Games Market” report offers comprehensive insights into factors affecting demand, growth, opportunities, challenges, and limitations. It covers global and regional industry dynamics, including research & development, new product launches, and responses from leading players in both global and local markets. The report provides visual representations and regional breakdowns of the Traditional Casual Games Market.
Global Traditional Casual Games Market is valued approximately USD $$ billion in 2021 and is anticipated to grow with a healthy growth rate of more than $% over the forecast period 2022-2030.
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Traditional Casual Games refer to types of video games that are played for enjoyment and do not require users to invest significant time to it. These games are targeted towards mass market users, and not for a hardcore gaming enthusiast. There different traditional casual games available for users are Solitaire, Brain Games, Memory, and Puzzel Games among others. The increasing penetration of Smartphones, and growing inclination towards online gaming in post covid era as well as strategic initiatives from leading market players are key factors accelerating the market growth.
According to Statista – in 2020, the total number of smartphone users in India was estimated at 748 million, and as per projections the number of smartphone users would exceed to 1.5 billion users in 2040. Also, growing penetration of internet services in developing regions and rising popularity of e-sports tournaments would create lucrative growth prospectus for the market over the forecast period. However, the increasing penetration of counterfeit products and rising concern over data security & cyber frauds impede the market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Traditional Casual Games Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America is the leading region in terms of market share owing to presence of leading game studios as well as availability of required technological infrastructure in the region. Whereas Asia Pacific is expected to grow significantly during the forecast period, owing to factors such as rising penetration of smartphones users and increasing availability of low-cost internet services in the region.
Major market players included in this report are:
- Arkadium
- Microsoft Corporation
- Creatiosoft
- Nintendo
- Roblox
- Ubisoft
- Pocket Gems, Inc
- Bandai Namco Entertainment Inc
- Activision Publishing, Inc.
- Epic Games, Inc.
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Recent Developments in the Market:
In March 2021, Istanbul based Dream Games raised USD 50 million funding to develop the next generation of casual puzzle games. The funding round was led by Index Ventures, the backers of King, Roblox and Supercell, also seen participation from existing investors Balderton Capital and Makers Fund.
In February 2022, Singapore based gaming startup Potato Play raised around USD 5 million from investors including Everblue Management, Play Ventures, Atlas Ventures and Beenext to scale up its Casual Puzzle Game offering.
Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered: Game Types, Device Type, Monetization Model, Region
Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope: Free report customization (equivalent up to 8 analyst’s working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players.
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The detailed segments and sub-segment of the market are explained below:
By Game Types
Strategy Games
Word Games
Solitaire
Brain Games
Memory and Puzzel Games
Others
By Device Type
Tablet
Smartphone
PC or Laptops
Others
By Monetization Model
Subscription Based
Advertisement based
In-game purchases
Merchandising
Others
By Region:
North America: U.S., Canada
Europe: UK, Germany, France, Spain, Italy, Rest of Europe (ROE)
Asia Pacific: China, India, Japan, Australia, South Korea, Rest of Asia Pacific (RoAPAC)
Latin America: Brazil, Mexico, Rest of Latin America (RoLA)
Rest of the World
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Report Overview:
This research offers a comprehensive exploration of the emerging trends poised to shape the future business landscape. It delves deep into the pivotal factors driving the growth of the Traditional Casual Games market over the projected period. Furthermore, the report sheds light on strategic initiatives undertaken by leading industry players to fortify their market positions.
Market Dynamics:
Encompassing a global perspective, this study presents insights into the influential entities within the worldwide Traditional Casual Games market. It encompasses contact details, sales figures, and global market estimates. The research draws from reputable sources and institutions, aggregating a wealth of information and insightful analysis pertaining to the global Traditional Casual Games market.
Marketing Insights:
The study furnishes essential facts and statistics relevant for marketers, consultants, and decision-makers navigating the global Traditional Casual Games market landscape. With comprehensive regional breakdowns, this research offers a vital resource for newcomers venturing into the global Traditional Casual Games market. It encapsulates indispensable insights extracted from the Traditional Casual Games Market domain, facilitating informed decision-making processes.
This report covers several key questions related to the global Traditional Casual Games market, including:
- What can be expected for the Traditional Casual Games market in the next decade?
- What are the primary drivers of growth in the global Traditional Casual Games market?
- Which technologies are likely to experience the most rapid growth, both by market and region?
- How do opportunities within the Traditional Casual Games market vary based on the size of the end market?
- What is the breakdown of Traditional Casual Games by type and application?
- How have recent events such as the COVID-19 pandemic and the Russia-Ukraine conflict impacted the Traditional Casual Games market?
Our most recent research report showcases the thriving expansion of the global Traditional Casual Games Market and offers in-depth insights into the projected market size, share, and revenue until 2031.
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