Gaming Projector Market Size, with Industry Share, Growth, Trends Analysis by 2031

Report Ocean published a new report on the global Gaming Projector market. The study includes an in-depth analysis of regional trends and market growth in North America, Europe, Asia-Pacific, and Middle East Africa. This study report also examines the challenges that are negatively impacting the industry’s growth and outlines a strategy adopted by companies during 2023 to 2031.

The global gaming projector market revenue was around US$ 1.5 billion in 2021 and is estimated to reach US$ 2.6 billion by 2031, growing at a compound annual growth rate (CAGR) of 8.4% during the forecast period from 2022 to 2031.

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A gaming projector is an optical device that projects graphics onto a screen. Additionally, the gaming projector has different projection technologies built in, such as liquid crystal display, digital light processing, and liquid crystal on silicon, to deliver quick refresh rates and minimal input lag for responsive and fluid gaming.

Factors Influencing Market Growth

Increase in the adoption of advanced gaming technologies which drives the growth of the gaming projector market.

An increase in disposable income in emerging economies is expected to fuel market growth.

The increase in demand for esports gaming solutions propels the growth of the gaming projector market.

The rapid advancement of telecom infrastructure will offer lucrative opportunities for the gaming projectors market.

The high cost of gaming accessories hamper the market growth.

Study of the COVID-19 Pandemic

The COVID-19 outbreak had a significant impact on the growth of the gaming projector solution in 2020 and on key stakeholders in the supply chain. The COVID-19 pandemic is one of the key reasons driving the market expansion due to the increase in demand for gaming solutions in both the residential and commercial sectors. However, the market was severely hampered by some issues, including a shortage of skilled labor and project delays or cancellations due to global lockdowns that were either partial or total. Additionally, the increased demand for home entertainment systems is anticipated to increase the market opportunity for gaming projectors after COVID-19.

On the other hand, a significant recovery in the market is projected by late 2022 because of the high demand for consumer electronics. Furthermore, the ongoing pandemic is anticipated to increase demand for digital gaming products and services, opening up opportunities for market expansion.

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Regional Insights

Asia-Pacific dominates the market share in the gaming projector market due to the presence of major players in the region. The gaming projector market in this area is anticipated to increase due to the adoption of projector solutions throughout the home and consumer electronics industries. Moreover, it is anticipated that the trends in the gaming projector market in this region will be driven by a rise in demand for smart home entertainment applications in Asia-Pacific nations like South Korea, India, and Japan.

Leading Competitors
The leading competitors in the global gaming projector market are:
Aaxa Technologies Inc
Acer Inc
BenQ Corporation
JMGO
JVC
LG Electronics Inc
Nebula
Optoma
Samsung Electronics
Seiko Epson Corp
Sony Corporation
VAVA
ViewSonic
Wemax
XGIMI Technology
Yaber
ivamvo
Others
Segmentation Analysis
The global gaming projector market segmentation focuses on Technology, Resolution, Application, and Region.
Segmentation based on Technology
Digital Light Processing (DLP)
o Digital Light Processing (DLP)
? Single Chip Projection
? Three-Chip Projector
Liquid Crystal Display (LCD)
Liquid Crystal on Silicon (LCoS)
Segmentation based on Resolution
1080P Resolution
4K Resolution

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Segmentation based on Application
Commercial
Household

Segmentation based on Region

North America
The U.S.
Canada
Mexico
Europe
Western Europe
The UK
Germany
France
Italy
Spain
Rest of Western Europe
Eastern Europe
Poland
Russia
Rest of Europe
Asia Pacific
China
India
Japan
Australia & New Zealand
ASEAN
Rest of Asia Pacific

Middle East & Africa (MEA)
UAE
Saudi Arabia
South Africa
Rest of MEA

South America
Brazil
Argentina
Rest of South America

Aim of the Report

  • This study aims to determine the market size of various segments and countries with forecast values for next ten years.
  • Within the regions and countries studied, the report covers both qualitative and quantitative aspects of the industry.
  • It also provides detailed information about the crucial aspects such as drivers & challenges that will influence the market’s future growth.
  • The report will also include investment opportunities in micro markets for stakeholders. In addition, an in-depth analysis of key players’ products and the competitive landscape.

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