U.S (New York)– Report Ocean is the ultimate intelligence source on “Europe Augmented Reality (AR) Market “. Our report analyzes the market’s response to recent disruptions like the Russia-Ukraine war and Covid-19, offering qualitative insights through frameworks like Porters’ and PESTLE analysis, SOWT analysis. With detailed segmentation and market size data across categories, product types, applications, and geographies, our report covers key issues, trends, drivers, restraints, challenges, competitive landscape, and recent events such as M&A activities’
Europe augmented reality market reached $3.89 billion in 2019 and will grow by 48.8% over 2020-2026 owing to the rising need for AR technology in the region. Highlighted with 39 tables and 44 figures, this 114-page report “Europe Augmented Reality (AR) Market by Component, Technology, Device, Industry Vertical, End User, and Country 2020-2026: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Europe augmented reality market and all its sub-segments through extensively detailed classifications.
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A release on June 8th, 2022, by the Bureau and Economic Analysis and U.S. The Census Bureau reports the recovery of the U.S. market. The report also described the recovery of U.S. International Trade in July 2022.In April 2022, exports in the country reached $300 billion, an increase of $13.4 billion. In April 2022, imports amounted to $294.5 billion, increasing by $17.4 billion. COVID-19 is still a significant issue for economies around the globe, as evidenced by the year-over-year decline in exports in the U.S. between April 2020 and April 2022 and the increase in imports over that same period of time. The market is clearly trying to recover. Despite this, it means there will be a direct impact on ICT industries. resulting in a large market for Europe Augmented Reality (AR) Market .
Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. In this report 2019 is the base year for market analysis, with historic study covering 2015-2019 and forecast covering 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
– Market Structure
– Growth Drivers
– Restraints and Challenges
– Emerging Product Trends & Market Opportunities
– Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify augmented reality market in every aspect of the classification from perspectives of Component, Technology, Device, Industry Vertical, End User, and Region.
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Key Players (this may not be a complete list and extra companies can be added upon request):
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
Facebook Inc
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Optinvent S.A.
Popar Co Ltd
Qualcomm Technologies Inc.
Samsung Co Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zugara, Inc.
Based on Component
Hardware
– Sensors
– Semiconductor Component
– Displays and Projectors
– Position Trackers
– Cameras
– Others
Software
– Software Developer Kits
– Cloud Services
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Based on Technology
Marker-based Augmented Reality
– Passive Marker
– Active Marker
Markerless Augmented Reality
– Model based Tracking
– Image based Processing
Based on Device
– Head-Mounted Display (HMD)
– Head-Up Display (HUD)
– Handheld Device
Based on Industry Vertical
– Gaming
– Entertainment & Media
– Aerospace & Defense
– Healthcare
– Education
– Automotive
– Retail & Marketing
– Other Verticals
Based on End User
Consumer
Enterprise
– Large Enterprises
– Small- & Medium-sized Enterprises
Geographically
– Germany
– UK
– France
– Spain
– Italy
– Russia
– Rest of Europe (further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
For each of the aforementioned regions and countries, market analysis and revenue data are available for 2015-2026. The breakdown of all regional markets by country and split of major national markets by Technology, Device, and Industry Vertical over the years 2015-2026 are also included.
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The report also covers current competitive scenario and the predicted trend: and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in global augmented reality market are assayed quantitatively and qualitatively through Report Ocean Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Study Objectives:
- Conduct SWOT analysis to assess market competition among global manufacturers.
- Define, describe, and forecast the market by type, application, and region.
- Evaluate global and regional market potential, advantages, opportunities, challenges, constraints, and risks.
- Determine the driving and limiting factors for market growth.
- Identify high-growth categories for stakeholder analysis of market potential.
- Analyze growth trends and market contribution of each submarket strategically.
- Examine competitive developments such as expansions, agreements, new product launches, and acquisitions.
- Create detailed growth profiles of key players and analyze their expansion plans.
Research Methodology:
- Outline research goals, questions, and hypotheses.
- Describe the research design, approach, data collection methods, and sampling strategy.
- Explain data collection procedures, including primary and secondary sources, instruments, and cleaning processes.
- Discuss data analysis methods, such as statistical tests and qualitative coding.
- Address study limitations, biases, sources of error, and data constraints.
- Consider ethical considerations, including informed consent, participant confidentiality, and minimizing harm.
Report Scope:
- Provide comprehensive market segmentation and revenue approximations across verticals and regions.
- Highlight key market drivers, restraints, challenges, and opportunities for stakeholders.
- Improve stakeholders’ understanding of competitors and enhance their business position.
- Include competitor ecosystem, new product development, agreements, and acquisitions in the competitive landscape section.
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