Digital Gaming Market is Expected to Grow at a Stable CAGR During the Forecast Period (2023-2032)

Report Ocean introduces a fresh report examining the ‘Global Digital Gaming Market’, encompassing its size, share, growth, industry trends, and forecast up to 2032. This comprehensive analysis delves into various industry components and growth patterns that offer valuable insights for anticipating the market’s future trajectory.

The global digital gaming market is projected to expand at a CAGR of 15.7% and is expected to be worth $264.9 billion by 2023. The increased proliferation of smartphones and tablets is providing considerable push to the gaming market globally. Also, the improvement in technology and the ease of access to internet connectivity have given an impetus to live games of MMO and eSports genres. The gaming companies are increasingly preferring digital distribution channels over physical distribution channels, as digital distribution allows easy purchase and downloading of digital content for different gaming platforms.

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Segment insights:
The various platforms used for gaming are PC, mobile, and console. The mobile platform is expected to grow at the highest CAGR of 23.1% during the 2018-2023 period, leading to a global revenue generation of $165.3 billion by 2023. The growth in mobile gaming can be attributed to the ease in use of mobile phones and the affordability of the feature-rich smartphones coupled with a reasonably good internet connection in most of the regions across the globe. Over the years, the gamers realized the convenience that mobile gaming offers over the console and PC games, leading to its wide adoption. While mobile gaming is gaining popularity, PC gaming is expected to decline in the years to come and will have an estimated market share of only 11.0% by 2023.

Regional insights:
The digital gaming market in North America is expected to grow at a CAGR of 14.6% during the 2018-2023 period. Events such as eSports in the US is backed by astounding internet connectivity in the region. Asia-Pacific is the leading contributor to the global digital gaming market. It is expected to contribute $137.8 billion by 2023. Additionally, the Asia-Pacific region will witness the highest CAGR of 17.5% during the forecast period of 2018-2023. The key countries contributing to APAC’s humongous revenue are China, South Korea, Japan, and India. The revenue contribution by Latin America is expected to be $6.9 billion by 2023. Both Sony and Microsoft have programs for their console markets in Latin America that are open to independent developers and small studios, which in turn is strengthening the console gaming in the region. The EMEA region is expected to capture a market share of 22.0% by 2023. The VR gaming segment is one of the most competitive spaces of gaming in Europe.

Companies covered
Activision Blizzard
Electronic Arts
Take Two Interactive
Ubisoft
Zynga
Tencent
GungHo Online
Nintendo
Sony Corporation
Microsoft Corporation

The report further discusses the market opportunity, compound annual growth rate (CAGR) growth rate, competition, new technology innovations, market players analysis, government guidelines, export and import (EXIM) analysis, historical revenues, future forecasts etc. in the following regions and/or countries:

  • North America (U.S. & Canada)
  • Latin America (Brazil, Mexico, Argentina, Rest of Latin America)
  • Europe (U.K., Germany, France, Italy, Spain, Hungary, Belgium, Netherlands & Luxembourg, NORDIC (Finland, Sweden, Norway, Denmark), Ireland, Switzerland, Austria, Poland, Turkey, Russia, Rest of Europe), Poland, Turkey, Russia, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Singapore, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia-Pacific)
  • Middle East and Africa (Israel, GCC (Saudi Arabia, UAE, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa, Rest of Middle East and Africa)

Some Questions Answered in the Digital Gaming Market Report:

  • What is the projected size of the global Digital Gaming market in 2032, and what growth rate is expected?
  • What are the primary drivers of growth in the global Digital Gaming industry?
  • What are the major market trends that are affecting the expansion of the Digital Gaming market?
  • What obstacles must be overcome in order to achieve sustained growth in the Digital Gaming market?
  • What opportunities and threats do vendors in the global Digital Gaming market face?
  • What are the raw materials and manufacturing equipment used in the production of Digital Gaming, and what is the manufacturing process?
  • What are the different types and applications of Digital Gaming, and what is the market share of each type and application?
  • What factors, such as trends, challenges, and risk factors, are currently shaping the growth of the Digital Gaming market?
  • What factors are driving the growth of the Digital Gaming market in the top regions worldwide?
  • Who are the major players in the global Digital Gaming market, and what strategies are they employing to succeed?
  • What industrial trends, drivers, and challenges are influencing the expansion of the Digital Gaming market?
  • What are the main findings of a five forces analysis of the global Digital Gaming market?

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