Sports Technology Market Future Looks Bright for Market Size with Soaring Projections: Forecast to Grow at a CAGR of 19.73% During 2023-2030

Global Sports Technology Market Size study & Forecast, by Technology (Device, Smart Stadium, Esports, Sports Analytics), by Sports (Soccer, Basketball, Ice Hockey, Tennis, Cricket, Esports, Others) and Regional Analysis, 2023-2030, Covid 19 Outbreak Impact research report added by Report Ocean, is an in-depth analysis of market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider Sports Technology market, and compares it with other markets., market definition, regional market opportunity, sales and revenue by region, manufacturing cost analysis, Industrial Chain, market effect factors analysis, Sports Technology market size forecast, market data & Graphs and Statistics, Tables, Bar &Pie Charts, and many more for business intelligence. Get the whole report, which includes a chart and more than 100 tables and figures. – Comprehensive Analysis of COVID-19 Market Outbreak Impact and Regional Situation

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Global Sports Technology Market is valued approximately at USD 13.33 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 19.73% over the forecast period 2023-2030. The sport technology department is concerned with the design of novel applications and technologies to support research and the development of intervention techniques to enhance athletic performance, sports analytics, fan engagement, broadcasting and media coverage, and sports venue management. In recent years, Sports Technology and data have emerged as critical components of athletic development and performance. The market is driven by the increasing use of new technologies such as the internet of things (IoT) and data analytics, as well as social media integration, across a variety of sports.

Additionally, the market for Sports Technology will expand more quickly as eSports Technology is increasingly adopted. According to Republic of Estonia E-Residency, in 2022, the esports market valued over USD 1.38 billion and is estimated grow as high as USD 1.87 billion by 2025. The higher revenue in the esports industry is one of the reasons for 2022, that worldwide 532 million people watched esports, and projected to reach up to 640 million by 2025. In addition, due to the increased investments by many organizations in implementing the most recent technologies for tracking players’ performances and engaging fans, the industry is undergoing a paradigm shift will support market growth. Additionally, it is predicted that the development of AI and ML technologies will present significant prospects for the expansion of the Sports Technology industry in the upcoming years. However, it is anticipated that the rise in startup costs and financial limitations would further restrain the expansion of the Sports Technology market throughout the anticipated time frame. The lack of analysts in the workforce, however, could pose additional difficulties for the development of the Sports Technology business in the forecasted period 2023-2030.

The key regions considered for the Global Sports Technology Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Europe dominated the Sports Technology market, with over 30% of the global industry’s sales in 2020 and it is anticipated that this dominance will persist throughout the forecast period. Numerous football leagues from Europe are a major market driver in the region, and the majority of them include smart device integration for better player, league, and audience management. Because of the expanding sports industries in countries like India, Japan, and China, the Asia Pacific region is expected to witness the fastest growth in the Sports Technology sector over the coming years. In India, a number of sports leagues are becoming more and more popular among young people, and regional competitions have a significant impact on the growth of the sector.

Major market player included in this report are:

  • Cisco Systems, Inc.
  • Apple Inc.
  • Modern Times Group MTG
  • Panasonic Corporation
  • SAP SE
  • Sony Corporation
  • Oracle Systems Corporation
  • HCL Technologies Limited
  • IBM Corporation
  • Infosys Limited

Recent Developments in the Market:

In February 2022, Biocon announced the acquisition of Viatris’ biosimilar portfolio for USD 3.335 billion. This acquisition strengthened Biocon’s biosimilar product portfolio and improved its revenue generation.

In Aug 2021, The U.S. Food and Drug Administration (FDA) approved an expanded label for Eli Lilly and Company’s rapid-acting insulin, Lyumjev® (Sports Technology lispro-AABC injection) 100 units/mL indicated to improve glycaemic control in adults with type 1 and type 2 diabetes, to include administration via continuous subcutaneous Sports Technology infusion (CSII) with an Sports Technology pump.

In July 2021, Semglee, a first-of-its-kind Sports Technology product made by India’s Biocon, gets United States approval. Semglee, manufactured by Biocon Biologics, a Bengaluru-based pharmaceutical company, is both interchangeable with and biosimilar to Lantus, a long-acting Sports Technology product already approved in the United States.

Global Sports Technology Market Report Scope:

Historical Data: 2020 – 2021

Base Year for Estimation: 2022

Forecast period: 2023-2030

Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends

Segments Covered:Technology, Sports, Region

Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa

Customization Scope: Free report customization (equivalent up to 8 analyst’s working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below.

By Technology:

  • Device
  • Smart Stadium
  • Esports
  • Sports Analytics

By Sports:

  • Soccer
  • Basketball
  • Ice Hockey
  • Tennis
  • Cricket
  • Esports
  • Others

What our report offers:

  • Executive Summary: A concise overview of the report, highlighting the main points, key findings, and recommendations.
  • Introduction: Sets the context for the report by explaining the purpose, scope, and objectives. It may also include background information on the topic.
  • Methodology: Describes the methods and approaches used to gather data, conduct research, and analyze information for the report. This section provides transparency and credibility to the findings.
  • Findings/Results: Presents the main information, data, and analysis related to the topic. It may include charts, graphs, tables, or other visual aids to support the findings.
  • Analysis and Interpretation: Provides an in-depth examination and interpretation of the findings. It may involve comparing data, identifying trends, and drawing conclusions based on the evidence presented.
  • Discussion: Explores the implications and significance of the findings within the broader context. This section may address challenges, opportunities, and potential solutions related to the subject matter.
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  • References/Citations: Includes a list of sources, references, or citations used in the report. This ensures proper attribution and allows readers to explore the referenced material.
  • Appendices: Supplementary materials such as additional data, charts, or supporting documents that are relevant to the report but not included in the main body.
  • Conclusion: Summarizes the key points discussed in the report and reinforces the main findings.

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Geographical Breakdown: The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery path of Covid 19 for all regions, key developed countries and major emerging markets.

In-Depth Qualitative COVID 19 Outbreak Impact Analysis Include Identification And Investigation Of The Following Aspects: Market Structure, Growth Drivers, Restraints and Challenges, Emerging Product Trends & Market Opportunities, Porter’s Fiver Forces. The report also inspects the financial standing of the leading companies, which includes gross profit, revenue generation, sales volume, sales revenue, manufacturing cost, individual growth rate, and other financial ratios. The report basically gives information about the Market trends, growth factors, limitations, opportunities, challenges, future forecasts, and details about all the key market players.

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“Please refer to Summary for the list of key players.”

  Ques: What are your primary data sources? 

 - When putting together the study, we consult both primary and secondary data. 

📌 You can divide the sources of data used in this study into primary and secondary sources. In-depth interviews with significant industry figures, such as seasoned employees, directors, CEOs, and marketing professionals, constitute primary sources. Input is also obtained from end users and downstream distributors. Comparatively, secondary sources entail studying the annual and financial reports of leading corporations as well as publicly accessible records and publications. Additionally, the project requires working with a few outside datasets. 

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Key Points Covered in Sports Technology Market Report:

Table of Contents

Chapter 1. Executive Summary

1.1. Market Snapshot

1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)

1.2.1. Sports Technology Market, by region, 2020-2030 (USD Billion)

1.2.2. Sports Technology Market, by Technology , 2020-2030 (USD Billion)

1.2.3. Sports Technology Market, by Sport, 2020-2030 (USD Billion)

1.3. Key Trends

1.4. Estimation Methodology

1.5. Research Assumption

Chapter 2. Global Sports Technology Market Definition and Scope

2.1. Objective of the Study

2.2. Market Definition & Scope

2.2.1. Industry Evolution

2.2.2. Scope of the Study

2.3. Years Considered for the Study

2.4. Currency Conversion Rates

Chapter 3. Global Sports Technology Market Dynamics

3.1. Sports Technology Market Impact Analysis (2020-2030)

3.1.1. Market Drivers

3.1.1.1. Increasing in use of new technologies like the internet of things (IoT) and data analytics

3.1.1.2. Increasing e-sport Technology

3.1.2. Market Challenges

3.1.2.1. High Installation and Investment Cost of Sports Technology

3.1.2.2. Lack of analysts in the workforce

3.1.3. Market Opportunities

3.1.3.1. Development of AI and ML technologies

3.1.3.2. Increased investment by key players

Chapter 4. Global Sports Technology Market: Industry Analysis

4.1. Porter’s 5 Force Model

4.1.1. Bargaining Power of Suppliers

4.1.2. Bargaining Power of Buyers

4.1.3. Threat of New Entrants

4.1.4. Threat of Substitutes

4.1.5. Competitive Rivalry

4.2. Porter’s 5 Force Impact Analysis

4.3. PEST Analysis

4.3.1. Political

4.3.2. Economic

4.3.3. Social

4.3.4. Technological

4.3.5. Environmental

4.3.6. Legal

4.4. Top investment opportunity

4.5. Top winning strategies

4.6. COVID-19 Impact Analysis

4.7. Disruptive Trends

4.8. Industry Expert Perspective

4.9. Analyst Recommendation & Conclusion

……..and view more in complete table of Contents

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