Online Gaming Market Trends, Growth Statistics, Size, Share, Revenue and Forecast 2031

The most recent study conducted by Report Ocean, titled “Global Online Gaming Market Size, Share, Pricing, Trends, Growth, Report and Forecast 2023-2030,” presents a comprehensive analysis of the worldwide market. This research delves into the factors driving the market, emerging trends, opportunities for development, as well as potential limitations that may affect the Online Gaming. The report provides an estimation of the global market size and examines recent strategic actions taken by prominent international competitors.

Global Online Gaming Market is valued approximately USD $ billion in 2019 and is anticipated to grow with a healthy growth rate of more than $ over the forecast period 2020-2027. Online Gaming is a type of video gaming which is partially or primary played through internet. Online gaming offers video interactions with the features of multiplayers options. It is played over the computer and mobile network. The shift in new innovation in both hardware and software in streamline of online gaming and the development in unique technological advancement in the field of multiplayer gamer, video gaming, shift in smart devices and consumer preferences in indoor online gaming which involves interaction with other people drive the growth of online gaming in the market .

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According to data from the U.S. Bureau of Economic Analysis and the U.S. Census Bureau, the goods and services deficit increased by $1.9 billion from $68.7 billion in January 2023 to $70.5 billion in February. The increase in the goods and services deficit in February was due to a $2.7 billion increase in the goods deficit to $93.0 billion and a $0.8 billion increase in the services surplus to $22.4 billion. Compared to the same period in 2022, the goods and services deficit has dropped this year by $35.5 billion, or 20.3%. $49.5 billion or 10.8% more was exported. 2.2% or $14.0 billion more was spent on imports.

According to Statista, in 2019, the segment of online gaming across India were distributed equally under which PC and console based games accounted for 36%, and mobile first gamers are not far behind, for amounting to 33% of the market and also in 2020, India had recorded around 365 million online gamers. However, the innovation in new hardware technologies as well as government interface and the higher gaming subscription charges impedes the growth of the market over the forecast period of 2020-2027.

Also, raising penetration of internet services across the globe and ease of availability and access of online gaming through internet services is likely to increase the market growth during the forecast period.

The regional analysis of global Online Gaming market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. Asia Pacific is the leading/significant region across the world in terms of market share owing to the growing smart phone penetration increase in number of gamers and increase in demand for entertainment Whereas, South Korea is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2020-2027. Factors such as focus on E-sports and multiplayers online games would create lucrative growth prospects for the Online Gaming market across Asia-Pacific region.

Major market player included in this report are:
Peak Games
GREE, Inc.
Microsoft
Sony Corp.
Tencent
Activision Blizzard
Konami
NCSOFT
GungHo Online
King Digital Entertainment

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The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Type:
Puzzle
Action
Adventure
Arcade
Sports and others

By Platform:
PCs
Consoles
Mobile Phone

By Gamer Type:
Social Gamer
Serious Gamer
Core Gamers

By Region:
North America
U.S.

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Canada
Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

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  • Access to date records compiled by using our researchers. These supply you with historic and forecast data, which is analyzed to inform you why your market is set to change
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  • The concise analysis, clear graph, and desk structure will allow you to pinpoint the statistics you require quickly
  • Provision of market cost (USD Billion) records for every section and sub-segment
  • Indicates the place and phase that is predicted to witness the quickest increase as properly as to dominate the market
  • Analysis via geography highlighting the consumption of the product/service in the location as properly as indicating the elements that are affecting the market inside every region
  • Competitive panorama which accommodates the market rating of the most important players, alongside with new service/product launches, partnerships, enterprise expansions, and acquisitions in the previous 5 years of businesses profiled
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  • Includes in-depth evaluation of the market from quite a number perspectives thru Porter’s 5 forces analysis
  • Provides perception into the market via Value Chain
  • Market dynamics scenario, alongside with boom possibilities of the market in the years to come
  • 1-Year post-sales analyst support

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