Report Ocean offers a thorough analysis of the Learning and Educational Toys Market, including assessments of business solutions, studies and advancements, applications, advantages, benefits, and breadth. This market research study on Learning and Educational Toys Market provides a thorough analysis and improvement of the important business producers, opportunities, difficulties, and worldwide suppliers as well as a close investigation of risks and access restrictions. Additionally, it provides a competitive analysis of the most recent technological advancements, innovations, future market potential, industry share, sales, sales generation, funding analysis, and overall business environment.
Global Learning and Educational Toys Market is valued at approximately USD $$ million in 2021 and is anticipated to grow with a healthy growth rate of more than $$ over the forecast period 2022-2028.
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The Learning and Educational Toys also known as instructive Toys can be defined as objects of play, designed for stimulating learning in children. These toys are intended to meet an educational purpose such as to develop a particular skill in kids. Learning and Educational Toys are helpful in boosting IQ level by better memory retention, coordination, and increased literacy. The growing Toys & Games Industry And increasing penetration of online sales channels as well as recent product launches from leading market players are factors that are accelerating the global market demand. For instance, according to Statista – As of 2022, the revenue in the global Toys & Games segment is estimated at USD 50.88billion. The market is projected to grow annually by CAGR of 9.74% between 2022 & 2026 to reach to USD 73.79 billion by 2026.
Furthermore, leading market players are coming up with innovative products to capitalize the growing demand for Learning & Educational Toys. For instance, in April 2022, Chicago, USA based LeapFrog Enterprises, Inc. launched its new collection of interactive learning toys. The company launched three new toys for curriculum-based content named Magic Adventures Microscope, LeapPods Max and Touch & Learn World Map. Also, growing awareness towards educational toys in emerging economies and increasing number of technological advancements in Toys and games are anticipated to act as a catalyzing factor for the market demand during the forecast period. However, a cost associated with raw materials and lack of penetration in emerging markets impede the growth of the market over the forecast period of 2022-2028.
The key regions considered for the global Learning and Educational Toys Market study include Asia Pacific, North America, Europe, Latin America, and the Rest of the World. North America is the leading region across the world in terms of market share owing to the growing demand for learning toys and presence of leading market players. Whereas, Asia Pacific is anticipated to exhibit a significant growth rate over the forecast period 2022-2028. Factors such as the rapid urbanization and increasing penetration of leading market players, would create lucrative growth prospects for the global Learning and Educational Toys Market across the Asia Pacific region.
Major market players included in this report are:
Atlas Games
Clementoni
Goliath Games
Hasbro
Ravensburger AG
Thames & Kosmos
The Lego Group
Tomy Company, Ltd.
Vtech Holdings
Zephyr Toymakers Pvt. Ltd.
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The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Product Type
Building Sets
Games & Puzzles
Sports & Outdoor Toys
By Age Group
5 years
5 to 10 years
Above 10 years
By Distribution Channel
Hypermarkets/Supermarkets
Specialty Stores
Departmental Stores
Online Channels
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Table of Content:
- Report Overview
- Global Growth Trends
- Competition Landscape by Key Players
- Data Segments
- North America Market Analysis
- Europe Market Analysis
- Asia-Pacific Market Analysis
- Latin America Market Analysis
- Middle East & Africa Market Analysis
- Key Players Profiles Market Analysis
- Analysts Viewpoints/Conclusions
- Appendix
In this report, the following important queries are addressed:
- What is the Global market’s sales value, production value, consumption value, import, and export (including North America, Europe, Asia-Pacific, South America, Middle East, and Africa)?
- Who are the major manufacturers in this sector on a global scale? How are their capacity, production, sales, pricing, cost, gross, and revenue operating?
- What are the vendors’ market prospects and risks in the international industry?
- Which product types, end users, or applications might be looking for additional growth prospects? What is each type and application’s market share?
- What specific strategies and limitations are keeping the market in check?
- What is the various marketing, sales, and distribution channels in the international market?
- What are the upstream raw materials, as well as the manufacturing machinery?
- What are the Market opportunities, market risk, and market overview of this industry?
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